25 Years. One Dream.
From paper hexes in Kazakhstan to your game table. Here's how it happened.
A kid in Kazakhstan recreates a board game from memory after visiting his cousin. The first hexes are drawn on paper.
After years of refinement, the game survives two economic crises and multiple complete redesigns.
First 3D-printed prototypes. The game transitions from hand-drawn components to professional manufacturing.
100+ playtesters across continents. The roguelike progression system is born. Reddit discovers the game.
Kickstarter launch. After 25 years, Neutronium Expansion is ready for the world.
"This is the kind of passion project that deserves to succeed. 25 years?! I'm in."
"Finally a 4X that respects my time. TI vibes in under an hour? Take my money."
"The roguelike progression is genius. Why hasn't anyone done this before?"